Some `StoryAlity Theory’ research tools: artificial-writers, videogames, agent-based models, interactive-documentaries – etc etc
New book: `Pop Culture in Asia and Oceania’ (2016). Chapters on popular Transmedia, Movies, Music (Albums), Novels, Videogames.
The ANZCA2016 annual conference. (The Australian and New Zealand Communication Association = ANZCA)
My Memetics Manifesto.
A summary (and photos) of the IE2014 Conference.
Attack of the “Based On The Board Game” Movies!
On Videogames as Art, and cultural evolution.
Transmedia Practice: A Collective Approach (ID-Press, 2014) – This collection of perspectives on transmedia introduces a new, collective approach that highlights the role of a diverse community of stakeholders in shaping this dynamic media phenomenon with the aim of promoting an ongoing dialogue into the opportunities and challenges associated with sustaining this vital creative industry.